Category: State of the Game

  • Dev #8 – Back to It / Entities

    Hello everyone. I hope you’re doing well. I took a small hiatus due to some things that came up, but I’m back to development. Let’s talk about entities. Come to think of it, you have never seen anything related to entities except the player placeholder. Let’s start at the beginning. The Importance System Most games…

  • State of the Game – Renderer (Devblog #2)

    Hello everyone. I hope you’re doing well today. Today, I wanted to speak about the rendering engine for Insanity Engine, and how it draws those sweet, sweet tiles. The Renderer Insanity Engine has a renderer interface that allows each platform to handle its rendering separately. This is handled by having all platform-specific code have its…

  • The State of the Game – Tile Data (Devblog #1)

    Hello everyone. I hope you’re having a great day. Today, I wanted to show the progress I currently have on the game. Now, I’ll be honest, the game was not originally going to be about Eseria. It was instead going to be about – well, maybe I’ll keep that in my pocket for later. I…