Category: Uncategorized
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Dev #11 – The Windowing System
Hello everyone. I hope you’re doing well today. Today, I wanted to talk about the windowing system, which will be replacing the old state-machine based editor system I had in place. This windowing system also replaces the old performance viewer state, and provides its information in a new windowed interface. Let’s take a look! The…
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Dev #10 – Jeremy, Entity Registry Modifications, and (not really that) much more!
Hello everyone. I hope you’re doing well. Today, I want to introduce you to a very special person, Jeremy. Jeremy is the first enemy in the game. Well, first ‘true’ enemy in the game. He’s a basic follower who attempts to kill you with contact damage (40 right now, but will probably be reduced in…
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Dev #9 – Death Animation / Fixing the Really Bad Player-World Collision Function
Hello everyone. I hope you’re doing well today. I have had a disease plaguing my Player.cpp file. A disease so awful and stinky, it causes everything to feel worse as a result. A mold so prolific, it causes the entire experience to spoil. There would be suspense here if you didn’t read the title. I’m…